Adding the "advanced/optional rules"
Dear players,
the rulebook of Bad Dreams has just been updated to 1.1 version, besides correcting some typos, the section of optional rules has been enhanced substantially, so it got even its own title. You can download the new rulebook, or you can read the new section immediately here:
Advanced/optional rules
To make the game more complex and tactical, you can adopt this rule: When there are 3–4 apparitions, the child uses 3d6 for its move (with all the choices from them or the total of them); if there are 5 or more apparitions, the child uses 4d6 (again, with all the possibilities it offers).
In case you feel the hunting is too random and that it takes too many turns to catch the child, adopt the rule that the apparitions can choose among the rolled dice too (to apply the result on the first dice, the second dice, the third one, or in total) then it will be real hell for the child, especially if the apparition's player uses Kikimoras (you can also adopt a rule limiting the number of Kikimoras in the apparitions team).
Use your imagination and adapt any rules you wish and invent: Remember that you exchange roles, so any rule adopted is fair (when you are disadvantaged as a child, for example, don't worry, the same hard conditions are just waiting for your opponent to make him mad too, very soon),
More people can be involved in the game. Just make teams of creatures or scared children, or take turns and try to beat your score.
If you like the game and play it often, you can as well make your own figures for it.
Files
Get Bad dreams, oh child?
Bad dreams, oh child?
PnP simple spooky board game on just 1 game plan
Status | Released |
Category | Physical game |
Author | War Claw Games |
Genre | Survival |
Tags | Board Game, Halloween, Ludum Dare 47, Spooky, Survival Horror |
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